Welcome to a hopefully humorous look at World of Warcraft

World of Warcraft is many things and the meaning of the wht it is varies by what each person considers significant.

Programmers might be fascinated and engaged by the technology itself; highly customizable and sophisticated.

Gamers like it for being a cutting edge MMO RPG.

Adults and kids alike enjoy its social aspects; communication/collaboration with others.

Collectors and puzzle-solvers find plenty of items to collect and puzzles to solve.

Some, perhaps a very few, regardless of their involvement in the game if any, will gaze at it from a distance — ponder upon what they see — and perhaps wear a small grin.

This blog is for those with perspective, not just a narrow interest, and the ability to perceive things in context.

Search This Blog

Wednesday, August 29, 2012

MoP patch; that did not work, but wait this did

My MoP patch (WoW 5.0.4 client) for preparing World of Warcraft for next month's Mists of Pandaria did not install tonight. At first, that is.

I subsequently did two things after exiting the Blizzard software, of course.  They seemed to fix the problem.


  1. Backed up and deleted 3 folders from World of Warcraft folder (Cache, Interface, WTF).
  2. Ran a Repair utility that was in my World of Warcraft folder someplace (it seems to be gone now).  It really did the trick.  It would seem to be important to do delete the infamous three folders of the apocalypse noted above first, of course.


Hope this helps someone.  :)

I also tossed a few invectives into the air, did a fair bit of reading of technical support and customer complaint pages, and dutifully turned in a technical support request.

I think it was the two steps above that really turned things around.  My WoW installation seems to have worked fine after taking these measures.

The three outstanding actions I have to take now are:

  1. Let Blizzard customer service know the problem has been solved.
  2. Download WoW 5.0.4 compatible versions of my favorite addons during the course of this month, starting with the ones that are available as of tonight.
  3. Wait for Mists of Pandaria coming out on September 25, 2012 in order to unlock the newest major parts of the World of Warcraft game.
I know how frustrating software problems can be for everyone involved.  I hope this tip sheet helps alleviate some of the Worldwide Aggro against software.  8-)

Tuesday, August 28, 2012

Big changes to classes in World of Warcraft arrive with Mists of Pandaria

I read 5 Important Mists of Pandaria Changes, a terrific article at Ten Ton Hammer.

Some pretty earth-shaking, never the likes of seen before kind of changes are bring made to World of Warcraft with the introduction of Mists of Pandaria expansion and the WoW 5.0 game client.

While they are not exactly terrible, they do have a slight jaw-dropping effect on long time players of the game, at least this player.

The mana pool size is apparently going to be fixed based on the character, not based on the character's gear.  The spec, in particular the role of the spec, can affect how much mana a player gets.  But no longer will the amount of Intellect the character has alter their Maximum Mana value.

I am pretty shocked.  This is not as big a change as when the hunter class went from using Mana & Spirit to using Focus & Haste for power and power regeneration.  However, it is still pretty big, and it affects a lot more than just one class.

From reading the article, though, this new approach to mana kind of levels the playing field for healers, so to speak.  It does, however, seem to make Intellect less of a "wonder stat" for casters, particularly healers.  I look forward to learning how Spirit works in WoW 5 and then MoP with respect to mana regeneration.

If I cannot up my mana pool size with Intellect, or for that matter, anything else anymore — then I am going to look to not only continue to magnify the power of my casting — still done with Intellect — but also ensure my mana regeneration rate is very, very good.

In general, that is how we have been playing healers for a long time.  I was pretty well with how well it has been working on my healers and casters in Cataclysm.  I hope this new nerf is not too painful a blow.

Early in the morning, my characters were still available via the WoW mobile client, and they showed the old character profile.  Now, they have become unavailable in it; server is not responding to connection requests.

Speaking of things being down for maintenance, the WowWiki.com web site seems to be operating normally this morning but the WowPedia.org web site is showing signs of some kind of overhaul, with images apparently moving or going inaccessible and the server sometimes not responding.

There are other sites that will no doubt be unaffected by WoW's restructuring and simply continue to report on it.  I expect that will be the case with WowInsider (wow.joystiq.com).  They published a good article several months ago describing What has Changed with MoP's introduction.  It sounds like there is a tab in the spell book for each player now that describes how their class has changed.

Speaking of changes, WoW Insider published another article that speaks of some other changes in the game.

One change is the removal of the limit on daily quests.  Personally, I have a passel of characters, and even when I focus on one character for a day, I rarely got much more than half of the 25 that have been the daily limit for a long time.  But some people are very into doing daily quests, and doing them each day.  I hope they do not become to busy to reply to whispers, or breathe!

One change that sounds kind of interesting is the addition of a farm.  Yes, you will be able to run a simulated farm of your own in the game.

As someone who played "sims" (simulation games) off and on for the past 20 years, albeit mostly off fo r sure, this sounds kind of neat.

WoW is getting a lot of games within its master MMO RPG; games that are somewhat farmville, plants vs. zombies, and pokimon-like.

For a company whose main business line until decades ago was water, there is nothing watered down about the gaming in WoW. If anything, with additions like these, Blizzard and its overarching owner, Vivendi, are concentrating the gaming offerings, adding more diverse games into the mix for some alternative flavors.


Obsidian Nightwing: one great free mount

When you invite a friend back into the game, or indulge yourself, you get a really nice flying mount.  This mount is unlike any that has been in the game before.

For one thing, it looks really cool in a brand new way.  For another, you actually become the flying mount.

Here is some information on the Obsidian Nightwing mount.  Not bad, eh?

Mount/pets problem solved almost as soon as it arose

I noticed with disappointment this summer that a Death Knight I had created earlier in the year but not really played much had not kept his companions and the celestial steed mount I had bought in his mailbox forever, waiting for him to access it for the first time before starting their 29-day countdown.

Apparently, if you go a month without opening mailbox on that character, the items are never there and you never get them.  While it seems like the 29-day countdown cloak didn't start until you opened the mailbox for the first time, this other rule kind of trumps all.

The bad news for me was discovered a few weeks ago when I belatedly decided to level up my languishing Death Knight on the Earthen Ring PvP/RP realm from 55 or 56 to 58 and send him out in the world.

Near the end of your phased questing, there is a working mailbox available to you during one of the quests you do.  It is situated in a town, near a horse raising area.

Well, when I got to that area this month, my Death Knight had no mail.  I was kind of shocked.  I was really counting on that riding/flying mount.

I was really happy to learn this morning that when WoW hops back up off the surgeon's table this evening, my DK is going to automatically "know" how to summon the Celestial Steed flying mount.

I guess my worse case scenario is that I will have to level a level 8 or so character to level 20, if the pan battle.net account mount/pet learning does not work across realms for some reason.  One way or another, my Death Knight, which is currently at level 60, shall be able to fly!

I think this particular DK of mine is something of a coup.

I chose his professions to be mining and blacksmithing.  This makes it fairly easy for me to create some weapons and armors for my other characters on that realm, as well as make some items which can be disenchanted into enchanting mats.

These are not huge capabilities but they could be convenient.

Mainly, I want him to be able to craft his own WoLK and Cataclysm gear.  Blacksmithing allows the creation of some very nice plate armor.  The DK "blues" armor he got doing his DK starter zone quests will be fine for him as he levels through BC content and perhaps picks up a few better items doing quests or dungeons at some point along the way.

But after BC, it is really handy to be an accomplished blacksmith.  I have already tried this out with another DK which is now at level 81 or so.  It works really well.

Being able to sell ore and bars is a nice ability too.  I plan on using that to finance some of his and my alts gold-spending on that realm.  Plus, being able to share some ore and perhaps get something back in return would be a very nice way to get involved in the social and trade scene on my realm.

There are some exciting, well known guilds on Earthen Realm, and they have made mutually beneficial sharing almost a science, it sounds like. Maybe science is not the right word, but as I understand it, they have made collaboration a really positive force.  I really want to experience that in the game with respect to a profession or two.

What they do is have materials/crafting swap meets every month where people give what they have to other people in the guild, and everyone just sort of helps each other out.

And all that goes back to my main original point which is that my Death Knight on Earthing Ring really needs to be able to fly!  I made him a Frost spec DK so he can fly really fast.  That is handy for a miner; very handy.

I am hoping that when the servers come back up again, the Pale Horse talent that lets frost DKs ride/fly mounts really quickly has not been pushed high up in the talents hierarchy, out of reach of a level 60 character.  I guess I will know this evening if that is the case.

Update (Aug. 28, 2012):  I just read in several forums on the web that the Pale Horse (faster riding speed) which Frost Knights could get by spending a talent point is now a baked in (inherent) feature of the Death Knight class.  Apparently, as of WoW 5 and/or MoP, all DKs will simple ride/fly really fast, regardless of their spec or talent points chosen.  Hurray!

War is on in World of Warcraft 5 (MoP)

Blizzard has made it very daunting to attack cities unless you are pretty well geared, these days.  Gone, it seems are the days when you would get ganked at a mailbox in your main city by some rogue in the middle of a Friday or Saturday night.

Blizzard is supposedly going to allow players an easier time of attacking towns than they had in the past couple years.

So World PvP is going to be kind of making a comeback.

Got a slew of things done before closing bell on WoW Cataclysm

The Cataclysm chapter of the World of Warcraft saga began to draw to a close last night.

At 3 a.m. California (Blizzard HQ) time, 6 a.m. east coast time, Blizzard closed the curtains on Cataclysm in preparation for the opening act of Mists of Pandaria — the upcoming WoW expansion which will go live September 25, 2012.

In four weeks, World of Warcraft players will be able to create Pandarian race characters.  The Pandarians are humanoid pandas.

While the night elf characters have a strong oriental influence to their architecture, MoP takes things a step farther.  The new race's environments seem decidedly Chinese.  And what could seem more Chinese than a race of panda bears in the game?

The flip side of "in with the new" is "out with the old".  Today, after hiatus that will last most of the daylight hours, Blizzard will be getting rid of some things which directly and indirectly affect a lot of players; their characters, their gold-making, and so on.

Here are some highlights of what are going away:

  • fade to gray, relics going away — no longer something you can equip, these pieces of armor for paladins, death knights, shamans, and druids will be phased out
  • you ain't got that slot; no, you not not not — there was a slot no every character's 'profile' window that showed all of his gear; armor, weapons, and a slot next to his 1 or 2 weapons for relics (toast!) or ranged weapons (guns, bows, crossbows, wands, thrown) … this slot goes away and non-relic weapons will be moved to the regular weapon slot if they are to be used at all by a character.
Relics were kind of expensive to make but it was possible to make high level ones using inscription, then disenchant them into a Heavenly Shard.  That enchanting material could then be sold in the auction house (AH) for what used to be about 100 golds during most of Cataclysm.  Seems like that will no longer be possible.

Here are some highlights of major boons for players starting either now or when MoP goes live:

  • all these companions shall be yours — all of your characters on the same battle.net account will be able to summon the pets that any of them have learned [not sure if this happens today or in a month]
  • non-combat pets shall be able to do combat against each other [in a month, I think]
  • huge world event will pit Horde vs. Alliance at Theramore Isle on the continent of Kalimdor — Theramore is destroyed 


Alliance mages are going to be a little inconvenienced by the destruction of Theramore.  It is one of the not so many cities to which they can create a teleportation portal to from anyplace in the world, or simply teleport themselves to if they are not in a party: Teleport Theramore (spell).

The things I wanted to do this month were:

  • disenchant the unbound (BoE) relics I had lying around (done)
  • do battlegrounds (did some though more would have been better) to farm honor/conquest points
  • do instances (did some though would love to have done tons more) to farm justice/valor points
  • level some characters (raised a priest from 70 to 81, a couple mages from WoLK levels to mid-80s, a hunter from mid-60s to low 70s)
  • bought more tabbed pages in my banker characters' guild banks (latest one just two minutes before the server shut down)
  • created at least 4 more bags for one of my characters to use (he needed bigger bags badly)
  • rescued items from in game mailboxes (only have 2-3 characters with any items in mail which will "expire" [auto delete] within next couple of days and no mail is expiring within next 24 hours
  • updated some addons (unfortunately, vast majority of addons seem to not yet have been updated to MoP WoW 5.0 game client that goes live today)
  • free up a ton of disk space on my computer (at one point I had over 25 GB free this month which is more free disk space than I have had in years) so that the game client can unpack/install itself today
  • find out if anything other than relics was going to turn into a pretty valueless, unusable "gray" item (was unable to find any mentions of this but I am kind of uneasy since with most expansions I had stacks of items suddenly 'go bad' in my bank)

All in all, it seems like Blizzard takes its game franchise very seriously, fun as it is for them and their fans.

Each 'expansion' of the game has been accompanied by a month or so of something really special going on a some place(s) in the existing world of the game, prior to the introduction of a new place and the inception of a way to reach that place.

Blizzard seems to carefully plan not just the transportation mechanisms to the new area added by the expansion, but also carefully design and script a storyline addition and setting change that will act as a transition from the old way things were to the new place and way to get there.  They are magnificent storytellers and artists, not just programmers or game designers.

What amazes me is how much effort they must put forth to create a not so small amount of content that will exist for just over a couple dozen days.  I imagine that creates a drumbeat of urgency and practicality for the entire creative and technical staff during the project of creating a new expansion set.

It must create a little sense of nostalgia for the staff that when the new expansion fully goes live, something not incredibly tiny that they breathed some effort into will be retired forever after only one month on the job, so to speak.

I kind of know how they feel.  Just getting moderately ready for this new expansion (MoP) in terms of unloading/transforming things that I wanted to protect from becoming grays, getting enough bank slot space and bag space to hold not just current items but as yet non-existant items that I would need to accumulate this autumn as the effort to raise character levels and crafting profession levels from 85->90 and 525->?.

I have not really seen a lot of information about crafting professions' new recipes/patterns being introduced in MoP.  I did find a general preview of some Inscription additions.  Like a lot of people, I am waiting to see what is published at CraftersTome when the time is right, so I can study it properly.

As for the economics of the new professions' items, The Undermine Journal is going to be one of my stops.  I read this week that there is going to be a MoP edition of WoW-popular web site.  And I just now discovered a MoP edition of WowHead!

It is amazing how people put such real world skills into play when describing what the status and changes are n World of Warcraft.   In a small way, I find this kind of a big laugh — in a nice way.

A lot of people beta tested Mists of Panderia and the corresponding WoW 5.0 game client this year.  I was not one of them, for several reasons.  I did not want to fill up my hard disk with two versions of the game, worry about managing two populations of addons, and level characters in the temporary beta world while still trying to accomplish things in the real non-beata world. It is funny, but a lot of people apparently do not mind all of those drawbacks.

With WoW 5, the beta and the live versions of the game will have much less redundancy.  So, I might try the beta of some point releases out at some point this year or next.  It certainly makes the prospect less daunting.

Sunday, August 19, 2012

WeakAuras addon demands attention

Last week a player that is a little older and a lot wiser in the game of WoW than myself recommended I upgrade from PowerAuras to WeakAuras.

Daunted by the implied weakness of the addon and his admonition it was hard to set up without getting a glop of configuration data from him or someone else, I took note that I should learn about this.

However, I felt I should hold off on downloading and installing it.  Not to mention I was pretty dependent on PowerAuras for my Death Knight game play.

I read some articles on WeakAuras and it sounds like something I should at least try.  It is more powerful than PowerAuras in some major ways, it puts less of a load on the computer running it, and it looks like something which you can tinker with to fit your individual tastes.

When I started playing WoW years ago, I played it in a straightforward fashion:

  1. find a few series of spells that worked well together to deal damage, heal myself, or heal others
  2. get gear with increasingly higher stats of the type I needed
  3. spend talent points to increase the benefits of the spells I most often used or needed to work better in a pinch
  4. repeat


Later, I added buying and eventually making my own glyphs as something that helped by characters' effectiveness.

But that really is not enough.  At the higher levels of the game, not only your character has to evolve but your own gameplay as well.

You need to respond to events as they occur — and do it quickly.

These events can occur almost invisibly, nearly out of the corner of your eye as small icons in action buttons on the lower or right edges of the screen as well as buff/debuff icons in the upper left & right areas of the screen come and go.

The nice thing about these addons is that they make it easy to see things that it is easy to miss without them.  And since you need to act instantly not to mention reliably upon those things, it behooves you to try them out.

More info:



I just want to add one more thing.  As we learned this month, even Blizzard gets hacked.  So be careful about where you get your addons from and what addons you get.


Mists of Pandaria approaches

Mists of Pandaria is going to go live in a matter of weeks.  This marks version 5 of World of Warcraft.

I came across the patch notes published several weeks ago for 5.0.4 which went live of the PTR (public test realm) at that time.

Some of the improvements which I had not seen announced before are positively wonderful:

abilities learned automatically now so class trainers only needed when you are doing something special like re-spec (hopefully, this does away with buying spells)
looting becomes AoE so when you loot one dead mob, you in effect loot all dead mobs nearby that you have looting rights upon (some tanks are really surprised when they leave a snail trail of dead mobs across a room and run out that the healer needs to run back and forth again to loot said mobs but soon no more)
ranged weapons are becoming more powerful (great for me because I have a lot of warlocks, mages, and priests who use wands and hunters who use bows)

But there is some really bad news too:

ranged weapon & relic slots of been removed; there is simply a weapon slot (what???)
prime glyphs are gone (what??? what about all the ones I just bought or paid to learn to make on my inscriber?)

At this point I am a little less than thrilled that he live date for WoW 5.0 client is so near and that MoP will be going live not long after that.

On the one hand, I have more max level characters than I did when any previous release debuted.  But on the other, I have not checked out the PTR or the release notes about WoW 5.  From what I have learned this week, I will need to do a little reading or asking around to figure out what things I need to do to prepare in game for the WoW 5 live date.

Old Chinese proverb:  May you live in interesting times.
Or was that a curse?


Blizzard backtracks on Real ID some

A couple of years ago, Blizzard introduced their Real ID scheme which was supposed to increase personal responsibility in the community.

Since that time, many, many so-called PC computers have been compromised my malware, users have willingly handed over their account passwords to banned [and crooked] "power leveling" services, and Blizzard itself has allowed — in the broadest sense of the word — millions of computer users email addresses to be copied off the corporation's computers.

In addition, scams have been going on quietly for months or years which piece together data which is allowed to fall through the cracks from different online businesses to destroy data and potentially commit robbery.

Lately, the scams have not been quiet.  One reporter who worked for a tech news publication had their online identities snatched and their personal data including a large number of digital photos destroyed.

Not so funny, is it?

Suddenly, sharing one's name or email address with anyone when it is not vital to do so seems like not a very good idea.

So this spring Blizzard rolled out BattleTag.  It sounds like a very good, timely feature indeed.

No longer will it be necessary to share your email address with someone to use Real ID.  Instead, you can simply give them your BattleTag.

Your BattleTag is a unique moniker you create yourself [e.g. "DarkRaider"] and a number which is generated by Blizzard.  While your moniker may not be unique, in combination with the number [e.g. 567925] Blizzard gives you to go along with it, it is totally unique.

Example:  DarkRaider#567925

I am not laughing.  I think this is a cool idea.

Blizzard gets hacked and nobody is laughing

Blizzard detected an illegal intrusion on their internal network and announced the unfortunate situation to their World of Warcraft community of users [i.e. customers] in August 2012.

A fair bit of information was stolen and more than one piece of it could be harmful elsewhere now or in the future for some people, it seems fairly obvious.

The security question(s)' answer were stolen.  The email address(es) were stolen, although which email addresses (account, Real ID, what) were stolen is not clearly spelled out.  Encrypted copies of passwords were stolen, though it didn't say if this included only the current password or older ones as well.

Along with that, some important information about the Authenticator dynamic password generating electronic devices owned by many users was stolen.

Users have been asked to change their security question/answer, change their password, and go through a special procedure with their Authenticator devices. Everything is handled on Blizzard's web site, of course, so people should not traipse through randomly sourced web sites and emails.

Combined with the recent revelations on procedural hacks of customers service request handling involving Apple, Google, and Amazon web sites — some powerful lessons are taught.  Also, some really disturbing questions are raised.

The biggest revelation is this one:  do companies honestly think that they live in their own universe and that they do not share customers with other companies and service organizations?

The useful days of the "security question" is fast running out.  In fact, I would say it is expiring now.  The fact is, security question & answer pairs become pretty useless once they start getting stolen en masse, by the millions, from professional web sites or other businesses/organizations.

Well, they have been.

So, the cat is out of the bag, the horse has run out of the barn, and so on.  Now, the problem is several fold.

First off, there is not a record of what these questions and answers were and if there was, the companies who get ripped off are not showing them to the users themselves.  Not even what the previous question was.

That seems like a problem.  It is becoming an unwieldy burden for users to keep track of every security question they have ever used at any web site, employer, etc.  But to be secure given that they deal with businesses that seem like security failures, they are going to need to start doing that.

This means, that users are going to in effect be writing an intimate biography of arcane details of their life.  And yes, since it will include so many details they are going to have to write it all down on a piece of paper or store it on a computer or storage device.

This is what crooks are stealing from in the first place; and doing so quite successfully.

The second problem is what if all of the personal questions in one set of choices you are offered are ones you have already answered before?

Under the current regime, compromise of seemingly trustworthy businesses being the norm not the exception, you would be disinclined to reuse a question+answer pair.  The number of choices you are offered is increasingly paltry; could be as few as 4 or 5.

What do you do — make up a fake answer to one of the questions?

Of course because those asking it had no right and claimed no right to know the real answer.  So now one has to keep an endlessly growing, reality-based, semi-fictitious autobiography at hand.

How crazy is that?

When praxis goes asymptotic on the absurdity scale; it is time to reset the game, change the rules, redo the practices including the underlying philosophies and approaches that led to the cul de sac in the first place.  No need to "go there" again, right?  Or to any other dead end approximately the same as it.

The third issue is privacy itself.  What right does some company have to know the first name of the second girl you ever kissed, one of your pet's names, what cars you bought, what places you lived, and what you best friends' names were?

Where I came from, that is called "prying". There is an old phrase, "Loose lips sink ships" from back in the World War days.

Well, um, since these companies store this information for millions of people on computers that unknown outsiders are allowed to break into, it seems like they have the loosest lips on the globe.

If they are collecting information they had no right to in the first place, and they cannot hold onto it any better than a freshman trying to catch a bacon slathered pigskin then something has to completely change.

That means either:
  •  the procedures suck and are far outdated for a world where the quality/efficacy of computer/network/media security is lamentable, or
  •  the organizational entities suck and have to change or be changed to suck less
  •  the computer criminals and their tools suck and have to be removed from the field of play

I'm not speaking of Blizzard, at least not particularly.  And I am not just talking about individual organizations or individual people either.

I am speaking of all computer-using and data-collecting organizations.  Wake up.  You failed hard.   

Privacy of users and security of computers is now worse than when you set out to create your security measures & policies.  Not only are people and their data slipping down a hill but the hill is eroding under them at the same time they are going down it.

I read an article earlier this year where a manager at a huge organization responsible for computer security described current computer security practices as "unsustainable".  I agree.

In fact, it has been obvious for years so it is refreshing to hear someone say it and I hope that people saying it is not all we have to look forward to for the coming years.

Unsustainable connotes failed and doomed to increasing disaster in a number of disciplines today.

I do not think that computer security is absent from that list.  When you read the word "unsustainable" take note and see if that connotation might apply.  If it does, beware.

What is going on now is games within games, Jeux Sans Frontières.

And that is bad.

Boundaries have effectively been removed from the field.

Most rules, fair play, good conduct, and security will now increasingly do something most people will find perplexing:   backfire, and additively at that.  I have noticed an alarming uptick in circumvention in the news this year by a broad gamut of entities. It is one thing to make a deal with the devil; quite another to emulate him.

If things are not uprighted quickly, then good sportsmanship will be punished and bad sportsmanship will be rewarded.

It is that kind of an environment that imbues everything with corruption very swiftly.  In a field like computers, where logic and truth are what everything depends upon, reliability will go out the door.

That will be no fun at all, and you cannot come back from that place.  Once corruption becomes systemic it becomes endemic.  The society of computers across the globe is rapidly becoming corrupted and untrustworthy.

So looking at the big picture of a whole travel itinerary, and not as separate scenes in isolated snapshot photos seen through a pinhole camera … I am not laughing.  Potentially, someone holds enough pieces to solve millions or billions of puzzles that were never meant to be solved and basically clear almost every kind of chip from the table that there is.

I think there are crimes that just cannot be imagined which can be perpetrated against individual entities/industries/persons and industries/nations/markets/cooperatives.

Remember the old saying, "To err is human but to really screw things up you need a computer"?

Yeah, think about that on a global scale.  When one organization has a loss of user's private data and/or credentials then everyone's potential to suffer escalates, and that person's potential to suffer everywhere rises as well.

But when a lot do it, and these loses are going off constantly all over, well then you have a different sort of proposition.  It's a chain reaction, as in nuclear.

The only difference is the data is credentials, private, and sensitive data.  That data can unlock, pervert, steal, copy, or destroy all sorts of assets.

Instead of runaway fission of atoms by displaced neutrons what you have is runaway unification of data by deftly copied/processed/transferred and then deftly placed data.

The result is not a meltdown, though it would feel like one for 99.99% of people.  It would be more like a remaking of the world in terms of ownership, rights, capabilities, control, and so on.

We don't have to guess what that would be like in real life.  MMOs have shown how that plays out in terms of robbed individual and group in game back accounts, personal possessions; theft of privileges from authorities/owners; loss of standing in the community at least for a short time, and so on.

Data theft; it is not a little crime at all.  And it is almost never isolated either; especially for assets guarded by policies defined under the current practicum.

Maxwell's demon is out of the simulation and really into reality.  Crime is heating up and the effects are going to be chilling on the other side of things.